The factors differ by a fixed 3.33x (higher in the tournament). The relative costs of goods is actually the same as in the Spire. The game will round these goods numbers in a particular way around that. Tournament Progression Model – Catering Cost Factorsīasically, if your squad size for a particular encounter is 1,000, this would mean that individual gold requirements would be 260K, supplies 26K, ~3.3K of T1 etc. Here is how individual goods factors look like: Now, tournament catering costs at any encounter are completely determined by your own squad size at that encounter. This means you will need to field 10,000 troops against ~15,610 enemy troops (1.561x multiplier for enemies in province 20). 4* province 17 will look the same as 1* province 20, so it will have 20x multiplier to own squad size comparing to 1* province 1. You then can quickly figure out what your 4* province 17 is going to look like. So as an example, let’s say base tournament squad size (your own tournament squad size at the first encounter) is 500. So province 10 in 6* looks like province 15 in 1*. Basically, N at 6* looks like N+1 at 5* and N+2 at 4*… and N+5 at 1*. The progression from 1* to 6* is simple – encounter at province N at any star level looks just like encounter at province N+1 on the previous star level. Yet those are so small as to be imperceptible (we’re talking 0.004 and less here). There are also some adjustments past 34 (0.016 each), and even 8-16. As you can see, there is a reduction in enemy SS factor for provinces 17-33. The chart above shows ramp-up changes as of comparing to the previous version. Province ProgressionĪnd this is how province progression looks like (updated on ). This means that if you make some changes between the Spire start and tournament start, it will be reflected in the weekly tournament progression, but not in the Spire (as it would be fixed by then). Data snap time will still need to be confirmed, but so far it seems that it is different from the Spire’s. Everything else will always be fixed with respect to that.Īnd just like with the Spire, once tournament has started, its parameters are fixed. Basically, once your weekly tournament is instantiated the whole setup can be represented by a single CAL number. And the same again goes for catering costs. So all squad sizes in later provinces are completely determined by your own squad size at the very first 1* province encounter – which in turn is completely determined by CAL (City Advancement Level). And similar to that, your own squad size progression is also fixed. You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.For a particular province number and stage (1*-6*) in the tournaments, enemy squad size always has the same ratio to your own squad size. Negotiate or fight over powerful Relics to boost your production. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.īuild up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building, improving the production and the look of your city.Įxplore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries.
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